The job performs routine assignments related to software support and/or development. Provides analysis, design, development, debugging, and modification of computer code for end user applications, beta general releases, web pages, and production support. Troubleshoots problems using existing procedures to find a possible solution.
Implements the digital presentation of research information, images and scanned 3D models of dispersed Chinese works of art via data-driven websites to support the projects of the DCADP, inform a broader viewership, and foster cultural heritage conservation and education around the world. Collaborates with project supervisors, and digital collections curator at the CAEA as well as the project collaborators at XJUAD in using 2D images and 3D scans for digital restoration of dispersed and damaged artworks removed from cultural sites in China. Creates displays of the results of this work on the reconstruction of cultural heritage sites for internet sites and for digital exhibitions.
The Department of Art, Art History & Visual Studies at Duke University, in connection with the Information Science + Studies Program and the Wired! Lab for Digital Art History & Visual Culture, offers an 18-month Master of Arts in Digital Art History/Computational Media.
The Computational Media track is designed for graduate students focused on the study, creation, and use of digital media and computation in the arts and humanities. Computational Media explores research and presentation strategies enabled by the information sciences, new approaches to computational processes, and new forms of interpreting quantitative and qualitative data. The goals of the program are for students to understand the critical affordances and potential of digital media, to develop competencies in data-driven and computational approaches to knowledge production, and to develop a hybrid theory-practice MA thesis that demonstrates their expertise in action around a particular subject.
As a scholar who has spent nearly a decade working on a variety of digital humanities projects, my contributions to the Digital Orientalist present an opportunity to reflect on what I’ve learned through working and teaching in the field. Largely self-taught, I have had plenty of experience of building things that don’t work, or which had a poorly defined scope, inadequate documentation or other fundamental flaws. But the good news is that these ‘failures’ always present an opportunity to re-evaluate, think about what went wrong, and to refine or reimagine the process for the next time. Against this backdrop, an important trait to cultivate is resilience, or the mindset that if (or rather, when) things don’t work out the first time, then adjustments are made and work resumes. There are parallels here with the process of ‘doing DH’ itself, which is also inherently iterative, reflective and flexible.
In recent years, scholars of early America have engaged with digital methodologies to create projects that have facilitated new forms of inquiry, practice, and pedagogy. To assess the current state of digital early American studies, The Americas Online aims to bring together scholars, professionals, and students representing a variety of disciplines to determine how recent efforts by digital humanists have reframed—or may yet reframe—our understanding of the early Americas (conceived to include North America, the Caribbean, and the Atlantic world up to 1850). As demonstrated by the COVID-19 pandemic, it is imperative that we think about the ways digital tools and methods can enhance teaching, learning, and research. And, in light of the structural inequities that can shape historical narratives, we must explore digital tools and methods to accomplish anti-racist and decolonial agendas.
Map art makes beautiful posters. You can find them all over the internet and buy them even framed for your favorite city, area or country. Those posters’ beauty relies on the intricate and beautiful pattern of roads, buildings, parks, rivers, etc., which shape our cities and our mobility. In my research I constantly use those maps as the hardware fabric in which humans interact, move or encounter in urban settings. However, we found that each of us has a distinct mobility pattern around cities, so even people living in the same neighborhood experience the city in a different way.
This past summer, in the wake of nationwide protests against police brutality and the murder of George Floyd, the ACH Executive Council published a statement expressing our solidarity with the #BlackLivesMatter movement. We are committed to strengthening our anti-racist practices in Association governance, in the activities that we sponsor—such as the ACH Conference—and through the ways in which we engage with ACH membership, such as this newsletter.
As discussed in several of our previous posts by Fatma, Deniz, Adrian, and Giulia, Geographic Information Systems (GIS) is a useful technology for scholars in the different humanities fields. Since these posts elaborate on the importance and applicability of GIS tools in humanities scholarship in detail, I will keep my intro brief and jump into presenting an easy and simple map-making tool: ArcGIS Online.
This online event is a follow-up to the workshop “Film Distribution, Exhibition and Consumption during the Second World War” (Leuven, 2018) and the “Movie Theatres in Wartime” symposium (June 2020, scheduled to take place in Amsterdam, but due to Covid-19 downsized into a smaller online event). The sessions, which can be attended through online videoconferencing (Zoom), will be organised in November, on Thursday 19 and Friday 20, between 14.00 and 18.00 Central European Time (CET).
VIS 2020 will be the year’s premier forum for advances in theory, methods, and applications of visualization and visual analytics. The conference will convene an international community of researchers and practitioners from universities, government, and industry to exchange recent findings on the design and use of visualization tools.
Virtual reality puts you in a digital world that can feel like a real world when it’s done right. Research from Benjamin Lee, et al. explored some of the possibilities in work they’re calling data visceralation. As a proof of concept, shown in the video above, the researchers recreated popular works for virtual reality. Watch Olympic runners sprint past you or look up at the comparison of the world’s tallest buildings. The goal is essentially to make the abstract shapes or data points feel more real. Looks promising.
The Head of Digital Scholarship and Communication Services is a newly envisioned position that leads the W. Frank Steely Library’s efforts in planning, implementing, and managing an active, comprehensive research services program that meets the educational needs of the campus. This is a unique opportunity to shape and lead the library’s growing research support role with regards to digital literacy, multimodal digital publishing, digital ethics, GIS research, research data management, data and statistical science, digital humanities scholarship, media archaeology, and other kinds of computational research and teaching. The individual will provide leadership for corresponding library technology and software, including the digital repository.
There was an exciting announcement today about a fall series of webinars that are being scheduled among a group of the major Data Science institutes at key research institutes — UC Berkeley, University of Michigan, Stanford, Rice University, University of Washington and NYU.
This report, published by the Software Sustainability Institute (SSI), lists a set of recommendations for SSI to further its activity in and engagement with the Digital Humanities community in the UK.
Though laity and scholars of other disciplines may not know them, most scholars involved in biblical studies will probably be familiar with some kind of software for engaging the primary sources, i.e. critical editions of biblical texts. Probably the most well-known of these are Accordance, BibleWorks, and Logos. These programs have great merits, but also some short-fallings and hurdles. For example, BibleWorks has unfortunately closed shop, meaning only legacy versions of the software are available. These programs all have pretty steep learning curves to do anything beyond the most basic search. But probably the highest hurdle for many users—particularly precluding students, early-career scholars, and interested academics in cognate disciplines—is the cost.
In this episode of the History Slam, I talk with Jane Griffith about the book Words Have a Past: The English Language, Colonialism, and the Newspapers of Indian Boarding Schools. We talk about why schools published newspapers, who the intended audiences were, and the information they did not include. We also discuss the power of language, colonial efforts towards linguicide, and the legacy of how language was policed in residential schools.
The Department of English at the University of Notre Dame invites applications and nominations for a tenure-track position in the digital humanities. We prefer to appoint an assistant professor, although for exceptional candidates we will consider appointments at the tenured associate or full professor level. We are looking for a literary scholar with demonstrated expertise in an aspect of digital humanities broadly construed.
Reporting to the Associate Director of the Center for the Art of East Asia (CAEA) and Faculty Director of the Dispersed Chinese Art Digitization Project (DCADP), the Collections Curator will manage research and data related to the DCADP, which include but are not limited to research papers, photographic images, and digital 3D object models for the dispersed artworks.
The New Media Writing Prize (NMWP) is in an annual international award, which encourages and promotes the best in new media writing; showcasing innovative digital fiction, poetry and journalism. The types of interactive writing that we have been examining, researching and tentatively collecting in our emerging formats work at the Library.
There is a magic in information graphics. Maps float you above the land for a bird’s eye view. Timelines arrange memories on the page for all to see. Diagrams reveal the parts inside without requiring disassembly, or incision.* Data visualization leapt from its Enlightenment origins and into the minds of the general public in the 1760s. It cast more powerful spells throughout the following century. By 1900, modern science, technology, and social movements had all benefited from this new quantitative art. Its inventions include the timeline, bar chart, and thematic map. Together, these innovations changed how we understand the world and our place within it. Data visualization helped a new imagination emerge, wired to navigate a reality much bigger than any single person’s lived experience.
The Online Dictionaries and Full-text Search of Mongolian Languages and Written Manchu モンゴル諸語と満洲語の資料検索システム (Mongoru shogo to Manshūgo no shiryō kensaku shisutemu) is an online database of digitalized dictionaries and texts for Inner and East Asian languages. It was created by Dr. Hitoshi Kuribayashi (栗林均) and his team at the Center for Northeast Asian Studies (東北アジア研究センター) of the Tohoku University in Japan. The database has been online since 2017.