Anastasia Salter, Assistant Professor of Digital Media, University of Central Florida
Not Just Point and Click: The Poetics of Choice (and Resistance) in Narrative Games
Mainstream video games are only occasionally seen as sites of compelling digital storytelling, and even more rarely attract controversy for their narrative representations. However, the medium of video games is far broader than bestsellers suggest, and some of the most powerful examples of interactive digital narratives can be found in personal games. Typically created by individuals or small teams using emerging platforms that enable rapid and accessible development, these personal games range from short hypertextual confessions to unusual and emotional interactive worlds. Examining the poetics of recent personal games inspired by ongoing political upheaval in the United States reveals the power of these games as acts of resistance.
Anastasia Salter is the author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury 2017) and What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press 2014), and co-author of Flash: Building the Interactive Web (MIT Press 2014). She is currently working on a study of representations of geek masculinity in media with Bridget Blodgett, forthcoming in 2017 (under contract with Palgrave Macmillan). Her interactive works include "Alice in Dataland 2.0" (Kairos 2015) and "Alt-Right: Ctrl+A; Del" (with Bridget Blodgett, Journal of Persona Studies 2017). She is a member of the Electronic Literature Organization Board of Directors and the Modern Language Association Committee on the Status of Women in the Profession
Joseph Erb, Assistant Teaching Professor, University of Missouri
"Community Strength in Storytelling"
Joseph Erb teaches cources in digital storytelling and animation in the Digital Storytelling Program at the University of Missouri. He created the first computer animation in the Cherokee language and has taught animation across the Cherokee Nation. His projects incorporate Cherokee stories in the original language and bring them into new mediums. He has spent many years collaborating with technology companies, including Apple, Google, FaceBook and Microsoft, to incorporate Cherokee into digital devices.
Kim Gallon, Assistant Professor, Purdue University
Dr. Kim Gallon received her Ph.D. in history from the University of Pennsylvania. She is the founder and director of the Black Press Research Collective and an ongoing visiting scholar at the Center for Africana Studies at Johns Hopkins University. Her research focuses on discourses and representations of gender and sexuality in the early twentieth century Black Press. She was recently awarded a NEH Digital Humanities Level 1 Start-Up grant for her work on digitizing scholarship on the Black Press, and was a co-Leader of the 2016 NEH Institute Space and Place in Africana/Black Studies: An Institute on Spatial Humanities Theories, Methods and Practice for Africana Studies. Her work has been published in History Compass, Journalism History, Transformations, Pennsylvania History and Pennsylvania Magazine of History and Biography. Her writing on Black popular culture and romance is featured on the “Popular Romance Project” web site.